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Gearcity engine design
Gearcity engine design










What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did? Automation should also consider a DLC for prewar.Have you ever dreamed of running your own car company?Thousands have tried, and many have failed. Automation can easily make Gear City irrelevant if the people playing had more choices (which sounds like later DLC). I am merely showing the appeal and drawback IMHO to each game. If I wanted to build a 4 speed automatic in the late 40s early 50s its would be very unreliable, but the hydramatic was always known as a very reliable transmission (I actually had one 1956 Pontiac StarChief Catalina, and they are comparable to modern automatics in how they feel and respond unlike the 2 speed slam o matics common at the time). I know you can unlock items earlier, but suffer reliability issues (4 barrels were common years before 1955 in the US, since the 30s The 4 speed hydramatic was used in many brands other then GM (Lincoln, Rolls Royce, Nash, Hudson, Kaiser, Fraizer, Willys, and Bentlys). A example a 1952 Oldsmobile Super 88 with a 4 speed hydramatic, 4 barrel. Its frustrating a slight bit that early in the game I wouldn’t be able to recreate a realistic car due to the unlock of certain tech is later then was really available. Even though the game is geared tward post war designs, previous designs should also be available as a cheap cost alternative.

gearcity engine design

Because Automation should be about choice as well. If Automation by the time its finished (completely) offers options like flathead, t head, 4 sp automatics in 1946 (like the Hydramatics used in GM), etc I will no longer need Gear City. Where Gear City is about the broad use of designing cars and the larger impact of said designed car. Automation to me is more about the in depth car designing more focused on the cars in general. Gear City appeals to me because I can choose what type of engine to build in what way regardless of the time period (flat head in the 90s, OHV in the teens, etc). I like automation because it shows the problems in designing engines, and the realism. Each with its own advantage and disadvantage. Where as Gear City has many more options (flat heads, T heads, etc), various forced induction and engine types, and sizes. Automation for the in depth characteristics for the engine designer and the intricacy of engine designing. I have and play both Automation and Gear City. Just somewhat flawed and not quite my thing. Personally I don’t enjoy it much, and think it has some kind of frustrating UI and game design choices. Yeah, it’s less car focused, and more focused on being like the tycoon games of old.

gearcity engine design

Daikatana is an awful game - GC certainly isn’t. Calling his game “awful” is just extremely unfair. Automation wins in the actual vehicle/engine design department - it obviously cannot compete on the tycoon side of things yet - and, if we’re being honest, you’re only moving sliders about in Automation as well, it’s just visualized betterĪlso, GC is being developed by just one single dude, who has put a lot of effort into it and is just a really nice guy in general. As opposed to Automation (which I also love dearly), it is actually fully playable in its current state and, altogether, a lot of fun if you’re into the actual tycoon stuff. It’s not awful though, not by a long shot.

gearcity engine design gearcity engine design

It follows a different design approach compared to Automation - that’s for sure.












Gearcity engine design